The King of Fighters '98 UMFE/Ryuji Yamazaki - Dream Cancel Wiki
Por um escritor misterioso
Last updated 10 junho 2024
Yamazaki is a midrange poking character with a strong emphasis on neutral mindgames. Yamazaki's most defining feature is his long-range poking specials, which can cover space at different angles in front of Yamazaki. Combine this with some good poking normals, and Yamazaki's neutral space control becomes quite strong. Yamazaki wants to keep you guessing over which angles he wants to cover so that the opponent starts to hesitate in neutral. Yamazaki can then use this hesitation to go in, as his own close-range mixup game is quite strong, with access to both an overhead and a 1f command grab. He also has access to a projectile-absorbing move, so zoning him out can be difficult as well. Yamazaki's weaknesses lies in his somewhat weak combos and his lack of a meterless reversal, which makes dealing with pressure an issue for him.
Yamazaki is a midrange poking character with a strong emphasis on neutral mindgames. Yamazaki's most defining feature is his long-range poking specials, which can cover space at different angles in front of Yamazaki. Combine this with some good poking normals, and Yamazaki's neutral space control becomes quite strong. Yamazaki wants to keep you guessing over which angles he wants to cover so that the opponent starts to hesitate in neutral. Yamazaki can then use this hesitation to go in, as his own close-range mixup game is quite strong, with access to both an overhead and a 1f command grab. He also has access to a projectile-absorbing move, so zoning him out can be difficult as well. Yamazaki's weaknesses lies in his somewhat weak combos and his lack of a meterless reversal, which makes dealing with pressure an issue for him.
Yamazaki is a midrange poking character with a strong emphasis on neutral mindgames. Yamazaki's most defining feature is his long-range poking specials, which can cover space at different angles in front of Yamazaki. Combine this with some good poking normals, and Yamazaki's neutral space control becomes quite strong. Yamazaki wants to keep you guessing over which angles he wants to cover so that the opponent starts to hesitate in neutral. Yamazaki can then use this hesitation to go in, as his own close-range mixup game is quite strong, with access to both an overhead and a 1f command grab. He also has access to a projectile-absorbing move, so zoning him out can be difficult as well. Yamazaki's weaknesses lies in his somewhat weak combos and his lack of a meterless reversal, which makes dealing with pressure an issue for him.
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