Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/minetest · GitHub
Por um escritor misterioso
Last updated 01 junho 2024
Minetest version aa912e90a769e4bb7578b83955389af0892dd361 Active renderer OpenGL 1.4 Irrlicht device X11 Operating system and version Debian 11.8 CPU model Intel(R) Core(TM) Duo CPU T2400 @ 1.83GHz GPU model Intel Corporation Mobile 945G
PMREM causes seams on Nvidia GPUs with anisotropic filtering enabled · Issue #17855 · mrdoob/three.js · GitHub
PMREM causes seams on Nvidia GPUs with anisotropic filtering enabled · Issue #17855 · mrdoob/three.js · GitHub
a) Without texture filtering during texture lookup
Texture Filtering
anisotropic filtering not working
Shader error message · Issue #10844 · minetest/minetest · GitHub
Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/ minetest · GitHub
Android Lesson Six: An Introduction to Texture Filtering
GeForce.com Titanfall 2 Texture Filtering Interactive Comparison: Anisotropic Trilinear vs. Bilinear - Example #001
texture - How is anisotropic filtering typically implemented in modern GPUs? - Computer Graphics Stack Exchange
Applying Sampling Theory To Real-Time Graphics – The Danger Zone
Emulator Issues #8313: Add nearest neighbor/disable texture filtering option - Emulator - Dolphin bug tracker
Guide, Nvidia Control Panel 3D Settings Optimization
Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis
Graphics Compendium
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