Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/minetest · GitHub

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Last updated 01 junho 2024
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Minetest version aa912e90a769e4bb7578b83955389af0892dd361 Active renderer OpenGL 1.4 Irrlicht device X11 Operating system and version Debian 11.8 CPU model Intel(R) Core(TM) Duo CPU T2400 @ 1.83GHz GPU model Intel Corporation Mobile 945G
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
PMREM causes seams on Nvidia GPUs with anisotropic filtering enabled · Issue #17855 · mrdoob/three.js · GitHub
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
PMREM causes seams on Nvidia GPUs with anisotropic filtering enabled · Issue #17855 · mrdoob/three.js · GitHub
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
a) Without texture filtering during texture lookup
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Texture Filtering
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
anisotropic filtering not working
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Shader error message · Issue #10844 · minetest/minetest · GitHub
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/ minetest · GitHub
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Android Lesson Six: An Introduction to Texture Filtering
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
GeForce.com Titanfall 2 Texture Filtering Interactive Comparison: Anisotropic Trilinear vs. Bilinear - Example #001
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
texture - How is anisotropic filtering typically implemented in modern GPUs? - Computer Graphics Stack Exchange
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Applying Sampling Theory To Real-Time Graphics – The Danger Zone
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Emulator Issues #8313: Add nearest neighbor/disable texture filtering option - Emulator - Dolphin bug tracker
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Guide, Nvidia Control Panel 3D Settings Optimization
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Graphics Compendium

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